Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.
We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.
These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.
1) Steady Shot – now only gains 10% of attack power as damage (down from 20%).
2) Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
3) Readiness – no longer affects the cooldown of Bestial Wrath.
4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
5) Kill Shot – cooldown reduced to 15 sec (from 35 sec).
6) Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
7) Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. (EDIT: Still grants the current bonus to the hunter.)
All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
9) Growl— threat generation increased by 20% (same for Voidwalker Torment).
10) Call of the Wild – now benefits only the hunter and his or her pet.
11) Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
12) Spirit Strike – reduced the period on the dot so it will work better with Longevity.
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
13) Aspect of the Wild – now raid-wide.
EDIT: The "only" on Serpent's Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.
[ Post edited by Ghostcrawler ]
http://forums.worldofwarcraft.com/thread.html?topicId=13275172587&sid=1Les chasseurs de tous les specs, et en particulier Maitre Bêtes, font trop de dégâts en PvE. Blizzard compte faire des ajustements sans déséquilibrer la classe notamment pour le pvp.
Nous avons réalisé beaucoup de tests et nous savions celà cependant on espérait que les autres classes rattrapperaient ce retard.
Nous travaillons actuellement sur diverses changements qui seront installés sur les serveurs de test prochainement, par exemple:
- Steady shot: augmente les dégats de 10 % de la puissance d'attaque au lieu de 20%,
- Tir mortel: temps de recharge réduit à 15s au lieu de 35,
- Aspect de la nature s'étend à tout le raid,
- Rapidité du serpent: maintenant les rangs sont de 2/4/6/8/10% de bonus de PA au lieu de 4/8/12/16/20%,
- Tous les capacités de chasseur, animal de compagnie, avec un temps de recharge de plus de 30 secondes, ont été déplacé hors du temps de recharge global,
- Dissuasion détourne dorénavant 100% des dégâts de mélée et des sorts pendant 5s. vous ne pouvez attaquer pendant cette période et faire face à l'attaquant. 60 secondes de recharge,
- Etc....
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